A sleek, high-end studio workstation dedicated to game audio, featuring a large ultra-wide monitor displaying a colorful digital audio workstation timeline filled with music tracks and sound effects. Surrounding the matte-black keyboard and compact MIDI controller are nearfield studio monitors with subtle LED indicators glowing. The desk surface is dark wood, uncluttered except for a neatly arranged audio interface and closed-back headphones resting on a minimalist stand. Soft, diffused daylight from an unseen window washes the scene, with gentle reflections on metal knobs and faders. Photographic realism, eye-level composition with shallow depth of field, creating a professional, focused atmosphere suitable for a composer and technical sound designer’s portfolio homepage.

Pricing

Explore how I compose, design, and implement immersive audio for cinema and video games, with flexible pricing to fit project scopes.

Core Offerings

A polished, minimalist desktop setup dedicated to implementation work, with a laptop open to a game engine interface showing an audio event graph and spatialization settings. Beside it, a compact MIDI keyboard, a notepad filled with neatly sketched level layouts and sound cues, and a small external SSD lie on a pale oak desk. Ambient, overcast daylight from a nearby window produces soft, shadowless illumination, emphasizing the clean geometry of devices and the subtle texture of the wood grain. Photographic realism, overhead three-quarter angle shot with sharp focus throughout, creating an organized, analytical atmosphere that highlights the technical side of game audio integration.

Original music, sound design, game audio integration in Wwise/FMOD, and consulting for film and games.

A dark, atmospheric scene of a game environment sound design session, featuring a desktop with multiple field recorders, a shotgun microphone on a compact stand, and a collection of carefully labeled SD cards arranged on a black foam tray. In the background, blurred on a monitor, a forest game level editor with ambient audio tracks is visible. A focused beam of warm desk lamp light illuminates the metallic mesh of the microphone and the subtle wear on the recorders, fading into deeper shadows at the edges of the frame. Photographic realism, tight composition and shallow depth of field, evoking meticulous craftsmanship and exploration of environmental soundscapes.

I work across teams to craft reactive, cinematic audio cues and scalable systems for engines and middleware.

Budget ranges

Starter Budget

$12

Includes scope, milestones, and client deliverables for each engagement.

Clear deliverables and milestones.

Flexible collaboration options.

Transparent budgeting and timelines.

Mid Range

$1500

Includes project scoping, milestones, and delivery formats tailored to games and film.

Access to bespoke sound design workflows.

Remote collaboration encouraged.

Tailored licensing options.

Project Brief Form

Include a scoped project brief and your contact details to help me provide an accurate quote.

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